Intraverse Logo.png
 
 

Intraverse is the first time travel service product. It encourages small groups to experience a memorable moment with like-minded people either with friends, family, or someone new.

hero.png
 

OVERVIEW

A subsidiary of Richard Branson’s Virgin empire, Intraverse is an e-commerce responsive website that provides trip packages, customizable expeditions, and the best rate for small groups.

 

ROLE & DURATION

  • UX/UI Designer

  • Branding

  • User Research

  • User Testing

  • Prototype

  • 12 Weeks

GOAL

To create a product strategy for the travel company that allows browsing through different time periods and destinations and encourages group travel.

SOLUTION

Empowered by user research and testing, create a responsive website to offer a time travel experience.

 

NOTE

This project was completed for Designlab’s UX Academy. Intraverse is a fictional travel company but the research is authentic. The design is based on real research, testing, and in combination with my mentor and fellow student feedbacks.


 
 

01. DISCOVERY

• User Interviews
• Personas

02. DEFINE

• Site Map
• User Flow

03.IDEATE

• Low Fidelity
Wireframe

04.DESIGN

• Branding
• UI Kit

05.VALIDATE

• Usability Testing
• Iterate

 
 

01. DISCOVERY

search.png
 
 

RESEARCH

  • Uncover the needs, desires, and pain points when booking trips on different platforms

  • Determine and analyze industry direct and indirect competitions and find opportunities

  • Define the minimum viable product by conducting interviews

  • Develop a user persona to refer back throughout the project

 

COMPETITIVE ANALYSIS

  • Defining competitions helped identify strengths, weaknesses, and find opportunities that could be utilized to mold the project.

 
Competitors.png
 

EMPATHIZE

FEW INTERVIEW QUESTIONS

  • Do you prefer to travel alone or in groups? Why?

  • Take me to your best and worst booking experience. What do you love/hate about the process?

  • How can the booking experience be better?

  • If time travel time exists today, where and when would you go? Why? What will be your main concerns?

FINDINGS

  • Price was the dominant drive in booking trips

  • A small group to travel with was preferred to share experiences together

  • Destinations were premeditated for a few months

  • Day by day itinerary was strongly suggested  

  • A requirement for customizable packages to accommodate different schedules

 
 

DESIGN DECISIONS

  • Discount on groups booking

  • Built-in chat to find groups to travel with 

  • Create an itinerary to share and collaborate with others

  • Wishlist categorization to organize later trips

  • Ability to book individual or multi-day tours for customization

  • History overview of available destinations to gain more knowledge of its culture

 

USER PERSONA

From my interview, a user persona was created to represent all of them.

Persona Development.png
 

EMPHATY MAP

Empathy-Map.png

02. DEFINE

target.png
 
 
 

DEFINE BUSINESS AND USER GOALS

Illustrated below are the business goals, user goals, and technical constraints.

 
Project Goals.png
 
 

INFORMATION ARCHITECTURE

Using the findings from my research, the site map, task flow, and user flow were constructed in order to map out the site that is logical and is easy to navigate.

 

SITEMAP

Sitemap.png
 

TASK FLOW

Task Flow.png
 

USER FLOW

User Flow.png
 

03. IDEATE

thinking.png
 
 
 

INTERACTION DESIGN

The research and components I’ve collected at this point can now indicate how the site will be used and how the interaction will flow on the site.

This phase of the project involved creating mid-fidelity wireframes.

 

HOMEPAGE

wireframe-Homepage with tags.png

SEARCH RESULT PAGE

wireframe-Search Result page with tags.png

POP-UP CHAT BOX

wireframe-Chat box with tags.png
 

SINGLE DESTINATION PAGE

wireframe-Single Destination with tags.png
 

CHECKOUT PAGE

wireframe-Checkout Page with tags.png
 
 

04. DESIGN

paint-palette.png
 
 
 

USER INTERFACE

Next, was to come up with the product branding. Keywords to keep in mind while creating the style guide was clean, modern, futuristic but yet timeless. I prepared a mood board for inspiration (which can be accessed here). Then a few sketches were created before settling into this geometric portal logo. And the gradient color was inspired by the aurora borealis and then choose a sans serif typography to match their brand values.

style guide.png
 

BRING IT ALL TOGETHER

A complete high-fidelity design of several pages was created in Figma and prototype was also implemented in Figma.

 

05. VALIDATE

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USABILITY TESTING

Three participants: Ages 27-32

Conducted usability testing with high-fidelity prototype via Zoom to observe how users complete certain tasks.

GOAL

  • Measure user success, failure, and pain points in completing the tasks

  • Discover ways to improve the site

80% Task Error-Free Rate

100% Task completion

OBJECTIVES

Observe and measure usability on:

  • General site navigation

  • Book a trip in a different time period

  • Get the best rate possible by booking trips in groups

  • Share the trip with someone

  • Check out

affinity map.png

CONCLUSION

With new product, we must define the minimum viable product in the early phase of product development.

What I’ve learned from this project

Design for people

Before designing anything, you must empathize with the people that will be using the product, and understand their needs and pain points. Define your own assumptions and hypotheses and discover if it’s correct or not and why. This will help design a better product for the people that is intuitive.

Function over form

A good-looking interface uninformed by research, empathy, and common design patterns is not successful. It’s best to follow usability heuristics.

Design is always evolving and improving

Especially with digital products, iteration is necessary for the design process. Even after fulfilling user needs and stakeholder goals, there can be more testing and iterations. Do not rely on our own assumptions as it can be misguided or wrong.

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